This model was created as a team work with cView studios, for Metro Exodus (2019). I was the lead artist responsible for: planning the modules, tiling elements, setting up blockouts, modeling and texturing various props, polishing tasks. A team of 4-6 artists worked on this model for a few months. My responsibility also included setting up the tasks and QA.
It was a massive work done by our talented guys, a "mini level" designed to be as optimized as possible. One of the main challenges was to make all the modules perfectly fit and show no repetitions.
Thank you cView team, you rocked it!